This is a collection of things I worked on during the development of Byte Breakers prototype. The game was a mix of two genres: Smash Bros fighting style and Battle Royale
The focus of my job was to help the designers iterate as quickly as possible, as well as communicate all their designs decisions. I created all sorts of game assets, such as the platforms, the ledges, gates, 3D icons, pipes, a lot of visual VFX and so on.
Unfortunately the prototype game didn't survived but it was really fun to work on it, and I feel really proud of the whole team.